The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Monolith Soft
Publisher: Nintendo
Released: 2010, Wii
Xenoblade Chronicles was a spiritual successor to Monolith's earlier Xenosaga. In an attempt to reimagine the vision they had for the original Xenosaga after gaining some development experience, Monolith set out to make a game players would truly enjoy. This notion came from the poor critical and commercial reception of Xenosaga.
Due to the team's grand vision for what Xenoblade Chronicles should have been, and the sheer scope of the game, tons of ideas and concepts either didn't make it into the final product or go unused among the game's files - music, sound effects, weapons, armor, character models, and even an entire region.
All Featured BlurbsDid You Know...
- ...that Mega Man 7 has two somewhat hidden references to Nintendo hardware that were removed in later releases?
- ...that the NES Tetris has a partially implemented two-player mode?
- ...that Cool World (DOS) warns against the consumption of lots of ice-cream, prunes, and grape juice?
- ...that Astal has a Mario sprite?
- ...that MTV Sports: T.J. Lavin's Ultimate BMX on the Game Boy Color contains a historical e-mail relating to a No$GMB update?
- ...that the Japanese version of The Legend of Zelda: Majora's Mask has many leftover and unused items?
- ...that at least 30 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Sonic the Hedgehog 2 is the sequel to the first game, which introduces Miles "Tails" Prower, the iconic Spin Dash, the idea of robot versions of Sonic, and an actual reward for collecting all six seven Chaos Emeralds, the golden-quilled Super Sonic. In 2019, a set of floppy disks owned by former STI member Tom Payne were found and preserved, creating what is now known as the Tom Payne Archives. These included art files for Sonic 1, Sonic 2, and a couple of unreleased games.
Shown are a variety of enemies recovered from art disks used during the game's development. These appear to be early tests for badniks and some are directly based on concept art. While the Buzzer did appear in the game with some alterations, many of these were discarded in the final game.
Archive